Subway Shuffle
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I don't play a lot of games, but I get good value from the ones I do. One that gets a bit of use on my iPhone is Subway Shuffle. It's simple to learn, looks good, and is quick enough to play when I have that 10-minute wait for the wife to turn up, or at least for the levels that require under 50 moves. A couple of levels still have me stumped. That or I can't work out how to get them in the "optimum" number of moves. The concept is very similar to the parking lot games where you have to remove your car by moving all the others around. In fact the disused mathematician in me suspects the games to be isomorphic.
In case you're wondering, the aim is to move the red train to the destination with the big red circle. You can only move each piece along a line with the same colour. Deceptively simple.

So,
web app developers that want wide acceptance need to either introduce an installable client for the
iPhone and a decent API, or provide an iPhone-friendly web interface that can
be accessed safely over Safari. For some apps, only one mode of access
makes sense (GPS-related mapping for example), but for others it's a
major turn-off. This isn't just limited to iPhone of course: Android and (soon) Palm Pre users will have the same requirements. And it's not going to go away. Increasingly, more users will be accessing apps through a smartphone than a laptop. If nothing else, any web app should have a good public API and let the market come to the party with different ways of accessing and manipulating the content.

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